This is a personal work-in-progress character modeling designed for stylized/anime-style visuals, created using Blender.
The model is shown unclothed for topology and shape demonstration purposes only โ no textures or shading yet. She will later be dressed
๐งฐ Software used: Blender
๐ฏ Focus: Toon shader-ready topology, stylized proportions, and clean mesh flow
๐งช Experimenting with toon/anime-style rigging, and also practiced weight painting for future use in real-time engines.